Valve Unveils Underlords: Auto Chess for PC and Mobile

Valve Underlords: Diving Deep into the Latest Auto Chess Phenomenon

Valve Corporation, a name synonymous with groundbreaking PC gaming, has officially unveiled its highly anticipated entry into the thriving Auto Chess genre: Dota Underlords. This marks a significant move for the company, transforming a popular custom game mode from its flagship title, Dota 2, into a standalone, cross-platform experience. Underlords is poised to launch as a dedicated game across a wide array of operating systems, including Windows, Mac, Linux, iOS, and Android, signaling Valve’s commitment to accessibility and reaching a broad player base.

The journey to Underlords’ public debut has been carefully orchestrated. Valve initially rolled out a “friends and family” beta, a closed testing phase designed to gather initial feedback and fine-tune gameplay mechanics in a controlled environment. Following this initial period, the testing pool expanded significantly, opening access to all Dota 2 Battle Pass proprietors. This strategic move leverages the existing loyal Dota 2 community, providing valuable large-scale stress testing and engagement before a wider rollout. The final step in this phased launch will be a free open beta, slated to commence after approximately a week of intensified preview pressure testing, ensuring the game’s stability and performance are robust enough to handle a massive influx of players.

The Rise of Auto Chess and Valve’s Strategic Move

Dota Underlords represents Valve’s second major standalone title to emerge from the rich tapestry of its Dota 2 universe, following the 2018 release of the digital card game, Artifact. While Artifact was met with mixed reviews and ultimately struggled to gain significant traction, famously dropping off Twitch viewership charts and even becoming an internet meme associated with facilitating streaming piracy, Underlords enters a completely different landscape. The Auto Chess genre, born from a custom mod within Dota 2 developed by Drodo Studio, has already cultivated a massive and highly engaged global following. This established popularity is a critical differentiator, providing Underlords with an inherent advantage that Artifact lacked.

The appeal of Auto Chess lies in its unique blend of strategic depth, tactical decision-making, and accessible turn-based gameplay. Players draft units, arrange them on a chessboard-like grid, and watch as automated battles unfold. Success hinges on understanding unit synergies, managing in-game economy, adapting to opponents’ strategies, and making smart long-term plans. It’s a game where intellectual prowess trumps raw mechanical skill, a sentiment echoed by Valve itself. In their announcement for Underlords, Valve emphasized that “victory is determined not by twitch reflexes, but by superior tactics,” clearly distinguishing it from the high-APM (actions per minute) demands of Dota 2 and aligning it perfectly with the strategic core of Auto Chess.

Gameplay Mechanics and Strategic Depth

At its core, Dota Underlords embraces the foundational principles that made the original Auto Chess mod a global phenomenon. Players will engage in turn-based tactical battles against up to seven other opponents, each aiming to build the strongest army and be the last one standing. The gameplay loop involves several distinct phases: the “shop” phase where players spend gold to recruit units, the “preparation” phase where units are strategically positioned on the board, and the “combat” phase where armies clash automatically. Key to success is understanding the intricate web of alliances and item systems. Units belong to various “alliances” (e.g., Human, Demon, Warrior, Assassin), and deploying multiple units from the same alliance grants powerful synergy bonuses, fundamentally altering combat dynamics.

Furthermore, gold management is a crucial skill. Players earn gold each round, with bonus gold awarded for winning or losing streaks, encouraging strategic economic decisions. Units can be combined to form stronger, higher-tier versions, providing a satisfying progression arc. Item drops from neutral rounds also play a pivotal role, offering stat boosts or unique abilities that can turn the tide of battle. The strategic depth comes from constantly evaluating the evolving board state, anticipating opponents’ compositions, and adapting one’s own strategy on the fly. This iterative process of drafting, positioning, and observing outcomes creates an immensely engaging and replayable experience, rewarding thoughtful decision-making over rapid execution.

Multi-Platform Ambition and Accessibility

Valve’s decision to launch Dota Underlords simultaneously across such a diverse range of platforms – from traditional PC operating systems like Windows, Mac, and Linux to mobile powerhouses iOS and Android – is a testament to the game’s design philosophy and Valve’s broader strategy. This multi-platform approach not only dramatically expands the potential player base but also enables true cross-play, allowing friends to compete against each other regardless of their preferred device. This fosters a more connected and dynamic community, breaking down the barriers that often separate PC and mobile gaming ecosystems.

The inherent turn-based nature of Auto Chess-like games makes them exceptionally well-suited for mobile devices, offering engaging gameplay sessions that can be picked up and put down at leisure. This accessibility, combined with the proven appeal of the genre, positions Underlords to capture a significant segment of the mobile gaming market, which continues its explosive growth. For PC players, the game offers a polished, dedicated experience that capitalizes on larger screens and more precise input methods, while mobile users get a high-fidelity game without compromise. This universal availability underscores Valve’s ambition for Underlords to become a truly global and omnipresent gaming phenomenon.

The Drodo Studio Saga: A Tale of Negotiations and Competition

The narrative surrounding Dota Underlords is inextricably linked to the complex and ultimately unsuccessful negotiations between Valve and Drodo Studio, the original creators of the Auto Chess mod. Valve had publicly acknowledged its efforts to collaborate with Drodo on a standalone version of their immensely popular mod. However, as Valve reported a few weeks prior to Underlords’ announcement, these discussions did not culminate in a direct partnership. “We had great conversations,” Valve stated, “but we both reached the conclusion that Valve and Drodo couldn’t work directly with one another for an assortment of reasons.”

While the stated reasons were vague, the industry quickly deduced the underlying commercial dynamics. The “huge implicit reason” for the breakdown in collaboration was widely believed to be Drodo’s subsequent agreement with Epic Games. The standalone version of Auto Chess developed by Drodo Studio eventually became an Epic Games exclusive, positioning it as a key asset in Epic’s ongoing competitive struggle against Valve’s Steam platform. This development transformed the Auto Chess phenomenon into a pawn in the broader “Epic vs. Valve” storefront war, a battle for market share and developer exclusivity that has reshaped the PC gaming landscape. Despite the competitive implications, Drodo Studio publicly maintained a positive stance towards Valve, stating that Valve had “been an amazing company” and was actively supporting their independent efforts to develop Auto Chess. This somewhat unusual public endorsement, even in the face of direct competition, highlights the respect between the two entities despite their divergent paths.

Underlords’ Place in Valve’s Future and the Auto Chess Landscape

The launch of Dota Underlords represents more than just a new game for Valve; it signifies a strategic pivot and a renewed focus on its intellectual properties. After the challenging reception of Artifact, Underlords arrives with the advantage of a pre-existing, immensely popular genre foundation. Its multi-platform nature and free-to-play model (expected for the open beta and beyond) position it for mass adoption, potentially allowing Valve to re-establish a strong foothold in game development and live service titles.

The competitive landscape of the Auto Chess genre is rapidly evolving, with various developers and publishers rushing to release their own versions. Valve’s entry, however, carries significant weight due to its direct connection to the Dota 2 universe, its established technical prowess, and its deep understanding of player communities. Underlords has the potential to become a leading title in this burgeoning genre, attracting both seasoned Auto Chess veterans and newcomers alike. Its success will not only bolster Valve’s game portfolio but also serve as a testament to the enduring power of community-driven innovation and the company’s ability to adapt and capitalize on emerging gaming trends. As players delve into the intricate tactics and strategic depths of Dota Underlords, the gaming world will watch closely to see how Valve’s latest endeavor shapes the future of competitive strategy games.